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chessvariants

Alot of variant sources made by serious variant player The Finnisher

About Crazyhouse,3check,Antichess,Horde,Bughouse,RacingKings.

And also Atomar a variant idea of @Chronatog and lichess variants in 960 format on another site.
Hello All :) and esp hello variant fans !
First i wanna share why i decided to remove my others blogspots (except for this one).
I'm not a good writer,its not made for everyone ofcourse and i should leave that to other people.
But i still saved the game analyses so all the analyses are still there in case people wanna check some of my studies i made on lichess.
But the reason i keep this article is because its simply very useful to improve in chess variants. @TheFinnisher share many variants sources here and not all the sources are known stuff for the people who play chess variants.
@TheFinnisher make this thumbnail as well btw.
And he is someone with the patience to do alot of research about the variants he likes to play.
He Made alot of sources about all the lichess variants.
i also include 2 variants which are not available on lichess which are Bughouse and Atomar.
Bughouse surely sounds familiar to the most players but what is Atomar ?
Atomar is basicly a beginner friendly version of atomic and also an attempt to make atomic more "fair"
The Finnisher made also alot of diagrams which give people a good idea for which kind of plans he can go in the chess variants on lichess.
But its a pity that its not shown in this blogspot ( Since Lichess don't support html for blogspots i heard )
So that make the articl less instructive as it was before but still there are enough variants Sources left to check studies and youtube videos by variant experts.
I Try give my opinion in a clear and objective way in this article about the variants and my idea on it to avoid any confusion about my opinion :).
Notice that the extra tempo matters basicly nothing in classical chess with 100% correct play but in the "real" variants (So no Fischer random chess or King of the Hill) if both play 100% accurate still white should be winning the extra rules are in favour of the one with the extra tempo.
Notice that Horde on the other hand is winning for black with best play but there is still room to go wrong ofcourse a top player in horde will do very well with both colours against me.
i like how @YasserSeirawan plays horde just calmly no bullet or anything but just good calm horde chess with no rush. There are some players who maybe are better in horde but its nice a chesslegend playing it and is actually good in the variant,2400+ horde level in only blitz games.

Below i share what i think the top 4 variants are the easiest to improve for the stronger players in standard chess.
Btw i don't put Bughouse in any of the 2 categories i made, one category for the relative higher rated players and the other category for the relative lower rated players. i only but the variants which are available on lichess on those 2 categories.
The order which is easiest usually for the relative stronger chess players who player variants is as follow in my opinion.

1. 3 Check.

3 Check is a very sharp variant unfortunately 3 Check is too much in favour of white in the startposition.
since 3 Check is so explored now its time to change something in my opinion.
Maybe 4 or 5 check is a improvement over the chess variant 3 Check. over if they could a rule for 3check that if black got his 3th check one ply later after white delivered the 3th check that is a draw.
the best way to get rid of theory is to play 3 Check in 960 format but people who are curious what is the difference compare to standard 3 check.
There also exist 960 sites for all the lichess variants (most lichess variant are white favoured so a nice site to take a look for a more balanced way to play chess variants)
this site which i link below is made by @Programfox
https://chessvariants.training/ you can play variants which you can also play on lichess in 960 format and you can also puzzles in chessvariants.
If you like to share a nice combination in the lichess variant you can on this site.
GM @Craze did found that out when he wonder how to make crazyhouse more equal.
See here the evalue of the computer in the chess variant crazyhouse if the black pawn from h7 is on g6 and the rest stays the same.
I make a study where i put black pawn from h7 to g6 instead with 6 variants including 3 check see that study here below.
<

https://lichess.org/study/SFBLaSmP/Y1ekOIrr
> ( I will figure out later how i can share this linke without that it opens the way how it does now that is not what i want .
The easiest way to find this study is just to look at my recent lichess studies this study i made is called
Analyses on ZH 3check Antichess King of the hill Atomic,Horde where blacks pawn on h7= on g6
and you can find it :).

2. Crazyhouse.

Crazyhouse is very sharp chess variant unfortunately its too much in favour of white.
But its alot more difficult to convert a winning position compare to 3 Check.
Because if someone take a piece of the opponent he get take piece or pawn in the piece pocket that makes it a very complicated and interesting variant its not everyones cup of tea though.
So Crazyhouse in 960 format is also interesting and a way to improve the winrate for black just like in 3 Check.
Notice that if blacks pawn on h7 would be on g6 instead the start position is roughly equal in Crazyhouse since black got activity on the h file.

3.King of the Hill.

King of the hill is very close to Chess. the extra rule to win this game compare to chess is when you put your king in the center of the board so e4 d4 e5 d5 you can win the game.
Since this variant is so close to standard chess white don't have a hugh openings advantage in the start position so there is no need to play 960 in King of the Hill in order to have a more "fair" game.

4. Fischer random chess.

Fischer random chess also called 960 chess is basicly just Chess with no theory.
and the king of the Hill rules are not too badly for black too even though probably white should have a better position with best play from both sides.
White don't have a winning advantage in the start postition in the standard position in 960 chess or King of the Hilll.
unlike in 3 Check Crazyhouse Atomic chess and Anti chess.
Racing kings is a draw with best play from both sides but black is the one who need to be more careful.
in Horde black is winning in the start position.

Some more takes from me about 3Check Crazyhouse King of the hill and Fischer random chess here below.

1: 3 Check.

3 Check is a theory game in my opinion for long time allready and its the most white favoured chess variant which is available on lichess.
i think allmost any decent player in standard chess can get easily too 2300-2400 in 3 check not only in bullet but also in blitz if one study it a bit and i don't too much study is required because the players who are decent in chess are allready good in the chess part in 3check naturally.
The 3 check variant is a niche ( as well as many other variants people like standard chess alot more 960 and bughouse are the most popular variants) so there are not much 2400 players but if it would be as popular as chess i think there would be thousands of players who would be 2400 in 3 check.
I find it hard to imagine that some 2300s irl are not capable of that since there are alot of chess elements in 3 check.
If 3 Check was as popular as standard chess i guess there would be thousands of players with a 3check rating over 2400 in blitz in my opinion :)

2.Crazyhouse

Crazyhouse is a sharp variant where you get material in your piece pocket after you capture a piece or pawn you get that piece or the pawn in your piece pocket.
unfortunately Crazyhouse is also quite explored by now.
But i put it Crazyhouse on place 2 because its more complex to convert a good position.
I think the same about 3check as about the variant Crazyhouse,that there would be thousands of players who could be 2600 aswell if crazyhouse was as popular as standard chess if players are motivated to make a study about it and play "enough" of it not too much games if even needed i guess)
in my opinion its not that 2400 players in 3check or 2700 players in crazyhouse got not a special skill at all :). Those are good players in the variants but its mainly because the simply make a study of the game and both are white favoured variants and quite explored.
I think in crazyhouse its tougher to get 2700 in blitz though as 2400 in 3check for a player who is around 2300 level like a fide rating and a variant rating are 2 different things but 3 check is pretty close to chess.
now that there are computer who are very strong at the game and add alot of new theory too the game.

3 King of the Hill.
King of hill is hardly a chess variant there is only one extra way to win the game by putting the king in the center to win the game so for the most part its like chess so that favours the variant players who are decent in standard chess.

4 Fischer random chess
4: Fischer random chess aka 960 chess is basicly just chess with no theory the better players who play variants.
this is one of the easier "variants" too play or players with not much experience in chess variants.

The order of chessvariant which are the easiest to learn for players who are in the category lower rating categories is this in my opinion :

1 Antichess.

2 Racing Kings.

3 Atomic Chess.

1 Antichess.

: Antichess is far from chess so the players who are good in it don't ness need to have a high rating in classical chess usually the antichess player got a lower rating in standard chess.There are 2 titled player who are good in anti chess btw @Poet13 and @Arimakat and some more but not that much more i think.
Notice that in the current top 10 list in antichess there is only one FM.

2 Racing Kings.

: In Racing kings if you see that there is no grandmaster in the top 10 list.
there are strange rules in this variant : that you can't give a check and that your king need to get a touchdown to win the game,
black could draw though if he get on the second rank on ply later
Racing kings is also a theory game.
and should be a draw.
but for players who think alot on the automatic pilot like myself i struggle in it i played it enough to be better as i should be i don't have a good feeling for it.

3 Atomic Chess.

: in Atomic chess there are explosions where the king can explode and there is alot of theory in it
its white favoured
some experts say titled players could easily get reasonable in it tough. but i don't see too decent standard chessplayer in the top in atomic though
Before i show @TheFinnisher his Resources about the Crazyhouse,Horde,3Check Antichess Racing KIngs and Bughouse i like to share a site where you can play the variants i mention (except for bughouse) and i wanna share a site where you can do the chessvariant you got on lichess in 960 format here.
So Notice that you can analyse chessvariants now with Stockfish and alot of variants became much less fun to play,in my opinion atleast and more feel this way.
but some like to analyse lines despite that variant are usually white favoured.

https://chessvariants.training/ this is a chess variant site where one could play the same variants as on lichess + one extra variant atomar a beginner friendly version of atomic chess
@Progamfox made a site allready back in the days btw where you can play all the lichess variants in 960 format
So on this site you can play 3 Check Anti chess Racingkings Horde King of the hill Crazyhouse and Atomic and 960 chess,but for 960 chess one could use also lichess or chess.com ofcourse.
This site by @Programfox got the extra variant Atomar (i believe its the german word for atomic not sure).
I'm not good in atomic at all i'm 1900 in atomic and i'm bad with the explosions.
Atomar is beginner friendly version of atomic chess so i like to play that more than standard atomic chess
even though i would hardly play atomar as well.
One simply don't get mated in it since the king don't explode in atomar that is the advantage for people who are not good in atomic chess.
See the rules about Atomar here in a long word file by @chronotog
<https://chronatog.com/wp-content/uploads/2021/09/atomar-chess-rules.pdf>
I Also share resourses about Bughouse which is not playable on this site but people play it alot on chess.com and this sources are usefull who like bughouse but play it on chess.com to learn something about Bughouse.
I start with the Resources about Crazyhouse and than Horde and than 3Check and Antichess and Bughouse and Racing kings.
So here i show the resourses about Crazyhouse first all credits for the material from @TheFinnisher.

  1. Afbeelding
  2. *[<em>20:04</em>]*<strong>Crazyhouse</strong> (<strong>ZH</strong>) is a chess variant in which an opponent's captured pieces can be dropped back on the board instead of moving a piece. Crazyhouse is a variant similar to bughouse chess, but with only two players. Other names for this variant are drop chess, mad chess, reinforcement chess, turnabout chess and schizo-chess. It’s also known as wild 23. (bewerkt)
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  5. *[<em>20:04</em>]*All the rules and conventions of standard chess apply, with the addition of drops, as explained below. • A captured piece reverses colour and goes to the capturing player's pocket. At any time, instead of making a move with a piece on the board, a player can drop a piece from their pocket onto an empty square on the board. • Drops resulting in immediate checkmate are permitted. • Pawns may not be dropped on the players' 1st or 8th ranks. • Promoted but captured pawns are dropped as pawns. Rules page with video: https://lichess.org/variant/crazyhouse
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  8. *[<em>20:05</em>]*Crazyhouse is a fast-paced game that needs strong tactics and a good awareness of positional weaknesses. Unlike regular chess, draws are rare because new pieces keep being reintroduced to the board. Check out crosky’s crazyhouse overview. • As GM Yasser Seirawan would say, king safety comes first and foremost. Ensure that your king's position is safe from attack; this does not necessarily imply castling – dropping pieces around your king can effectively guard it from serious threats. • Develop your pieces in the opening and <strong>control key squares</strong>, especially around your king. • Beware of holes in your position. A hole provides an opening for an opponent's piece which can lead to a strong attack. If pieces do enter, chase them away and secure your position. As helmsknight would say, “get out of my house!” Similarly, seek to exploit any holes your opponent leaves in their position. • Beware of piece sacs on f2/f7 or g2/g7, especially if the opponent has many pieces in hand. • Often the best defence is <strong>attack</strong>, as any mating sequence threatened must be dealt; the majority of crazyhouse moves have <strong>an attacking purpose</strong>. As Vempele says, the best defence against @h3 might be @h6. Launch counter-attacks that are faster and cannot be ignored. • Initiative is more important than material. If a player has initiative they can drop their pieces in hand with check and threats and dominate the board. It’s important to utilise positional dominance because if the initiative runs out, the opponent can take back initiative with pieces in hand and reassert control. (bewerkt)
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  11. <em>[20:05</em>]• Pawns are more valuable than in regular chess, because they can be dropped anywhere on the board including the seventh rank. A minor piece can be happily traded for 2 pawns in most situations. Unlike chess, Doubled Pawns are less of a weakness because pawn structures can be fixed with pawns in hand, and a doubled pawn can even be a strength because it controls squares of both colours. • Knights are wonderful attackers because their threats can’t be blocked. • Bishops are strong defenders as they cover diagonals going backwards as well as forwards. A Bishop on g2, for instance, is able to take on h3 and still cover g2. They can also be good attackers because they control channels of a single colour. Pawns and Bishops are known as "diags” because they can penetrate an opponent position along diagonals of a single colour. If all your pawns are on light squares for example, you must take care to defend dark square weaknesses. For more on the importance of colour complexes, check out mastertan’s visual guide. • Rooks are useful to defend and attack open files. Dropping a rook on the back rank with check is a good way to force an opponent to “waste” a piece; combined with a pawn drop on the 7th exploiting the pin, this combination can have lethal effect. Rooks are often sacked on the backrank promoting a pawn to remove defenders (https://lichess.org/yUwqzUBO/black#27). • Queens are worth less in crazyhouse than in normal chess, because they can be hit with a tempo by minors, especially when dropped. Crazyhouse favors numeracy in pieces; a Bishop and Knight in hand have more versatility than a Queen. In general, Queens are worth about 2 minors. • Commonly used piece values are: 1 for pawns, 2 for minors, 4 for queens. (bewerkt)
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  14. <em>[20:06</em>]• Crazyhouse is still chess, so common chess tactics still apply: try not to hang pieces or block in your own pieces; trap opponent pieces and use forks, pins and discovered checks. Because pieces can land anywhere on the board, one must be even more alert. • Defending. Under heavy attack, it is important to evaluate your position. You usually have three options: First, you could take your opponent’s attackers, try to stay safe and hope the attack exhausts itself and they run out of material. You might try to limit the flow of exchanges to give time to get the king safe and not give pieces that the opponent needs to mate you. Second, if a sacrifice is too dangerous to take, you could focus on defending, dropping pieces near your king to cover important squares. One could also make luft, giving the king a flight path, or a safe square it can fall back or run up to. The third option is to ignore the threat and start an attack of your own: if you are the one getting to the opponent’s king first, go for it! Going all in can also be a last resort hoping your opponent makes a mistake. • Attacking. To keep initiative, it is common for mating sequences to comprise purely of checks: drawing the king out and/or cornering it, picking up pieces needed for mate, cutting off escape squares, luring the king to a mating square, deflecting defending pieces, and opening up a file, diagonal or key square. • It is important to be familiar with common mating patterns, such as smothered, back-rank, cookie-crumb (<https://lichess.org/study/2HCKfr9i) and moon mates (https://lichess.org/study/MUoeawmh). (bewerkt)
  15. Afbeelding
  16. Afbeelding
  17. *[<em>20:07</em>]*<strong>Introduction</strong> Lichess rules page: <https://lichess.org/variant/crazyhouse>
  18. Lichess team page: <https://lichess.org/team/lichess-crazyhouse>
  19. crosky - Crazyhouse, an overview: <https://lichess.org/blog/VrQDNSoAACsA8sqc/crazyhouseoverview>
  20. okei - Guide to Crazyhouse: https://zhchess.blogspot.com/p/you-know-rules-of-crazyhouse-but-how-to.html
  21. okei - Guide to Crazyhouse (2): <https://lichess.org/@/okei/blog/guide-to-crazyhouse/zaytMmOC> Advanced Material for Bughouse
  22. okei - ZH101 Basic Mates: https://lichess.org/study/tyRCr4oF>
  23. Mastertan - Light & Dark: A Visual Guide to Crazyhouse: <https://www.chess.com/blog/mastertanCrazyhouse/light-dark-a-visual-guide-to-crazyhouse>
  24. catask - Instructive zh positions: <https://lichess.org/study/OHSQPWgG>
  25. catask - Basic Openings: <https://lichess.org/study/AvOt6iP2>
  26. catask - 1. d4 Intro Guide: <https://lichess.org/study/EC2PkriX>
Stuff about Crazyhouse videos  below.
  1. Videos JannLee Crazyhouse: <https://www.youtube.com/channel/UCbo8-5AEH7u3lE-yOGeNW1Q> okei's Crazyhouse Channel: <https://www.youtube.com/c/okeizh>
  2. Instuctional videos playlist: <https://www.youtube.com/playlist?list=PLRyjH8DPuzTCLuqbdD8RK_gbmsuGsJhUF>
  3. Mugwort Crazyhouse: <https://www.youtube.com/channel/UCNMhNQybeLGJHWJv5qT1liQ> Kleerkast Chess: <https://www.youtube.com/channel/UCIQLIbwJBeFQjSTZmRODmqg>
  4. Gnejs' Bughouse & Crazyhouse: <https://www.youtube.com/channel/UCX-63mLpseSISHqrDW74a_g> Thomas Crosky: <https://www.youtube.com/channel/UCvowgcm56sLguWxYp8oqI1w/videos>
  5. Crazyhouse players who stream their crazyhouse streams see that below.
  6. okei: <https://www.twitch.tv/okeizh> okei got 2100 strenght on lichess in crazyhouse
  7. Mugwort: <https://www.twitch.tv/mugwortcrazyhouse> Mugwort got 2600 strenght in Crazyhouse and like Blitz crazyhouse games (slow sacsitting prefered).
  8. Kleerkast: <https://www.twitch.tv/kleerkast_chess>Kleerklast is probably around 2600 strength with not to much theory he and @Blitzbullet usually goes 1d4 2Nf3 3g3 kleerkast strong points are that he seems not quickly bothered and play crazyhouse for fun and still on a good leve.
  9. therealgnejs: <https://www.twitch.tv/therealgnejs> The Real Gnjes aka @oldhasbeen is a legend of the 2 decades ago and he still got strong suggestions he did retire in 2001 on fics and is back in the last few years at some point he was the leading player in bughouse in his prime.
  10. LAZYmd: <https://www.twitch.tv/thelazymd> Lazy is the organiser of the discord the House (not giving the discord link though i think it should not have to much members :).
  11. Tjarkvos: <https://www.twitch.tv/itsmetjark> Tjark vos got 2200 fide and in crazyhouse he is going forward lately he Mainly played bughouse before but he make progress in crazyhouse and his strenght is prob 2500high in crazyhouse.
  12. Zaraza (RU): <https://www.twitch.tv/zarazaofthebrain> Zaraza is Russian Streamer and Passionated about Crazyhouse but also about antichess and got a crazyhouse strenght around 2000+ somewhere and capable to reach 2100 ocassional
  13. and sometimes got strong guest on stream like @Fumitoks and she did interview several strong players on here stream like @GSVC @Jannlee @Zyxon @Bugzilla this is all i recall it could be more.
    Pepellou: <https://www.twitch.tv/pepellou> Pepe is a player From spain i think passion for the game and patience are his strong points i don't know much about him as crazyhouse player but i think its around 2200 level
  14. cross_online: <https://www.twitch.tv/cross_online> Cross online was a strong player in the past i heard no idea about the current strenght.
  15. So Now i showed all the resources from @TheFinnisher about the Chessvariant Crazyhouse.
  16. Lets Focus on the Next Variant and that is Horde chess a Bizarre but interesting variant.

Horde chess :

  1. Afbeelding
  2. *[<em>18:25</em>]*<strong>Horde</strong> is an asymmetric chess variant where white starts with 36 pawns (The Pawns) and black starts with a regular chess setup (The Pieces). Figure 1. Starting position. (bewerkt)
  3. <em>[18:25</em>]
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  6. *[<em>18:26</em>]*All normal chess rules still apply; for instance, white wins by checkmating the black king, pawns can promote on the final rank, stalemate occurs if either side has no moves, etc. There are some exceptions: - black wins by capturing all the white pawns (including any promoted pawns); - pawns on the first rank can advance two squares in one move; - capturing en passant can only be performed on pawns that have advanced two squares from the second rank.
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  9. *[<em>18:27</em>]*Theoretical point values of pieces are slightly different in horde than in regular chess. A minor piece is worth two pawns and such trades occur very frequently in horde games. A rook is worth more than two pawns and should only be sacrificed for a positional advantage (see “strategy”). A queen is almost priceless and should only be sacrificed for an extreme positional advantage. White’s pawns are not all considered equal. Far advanced pawns are generally more valuable than pawns in the back, and pawns on weak files are more valuable than those on files with many pawns. Figure 2. White's valuable pawns in the position.
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  12. *[<em>18:27</em>]*The easiest way to win for black is to get a major piece “behind enemy lines”. From there it can easily capture all of white’s pawns, and black only has to worry about preventing white from promoting safely. Since the pawns on the a- and h-files can be defended at most once, that is where black should form an attack. Such an attack consists of black sacrificing some minor pieces to weaken the a- or h-file and then forming a battery with a rook and queen behind it for the purpose of sacrificing the rook for just two pawns, but getting a queen behind the white pawns. Figure 3. Rook and Queen battery.
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  15. *[<em>18:27</em>]*This is a very powerful positional advantage. The sooner black can do this and the fewer pieces black has to sacrifice to do so, the better. However, even sacrificing as many as three minor pieces to get a queen behind the pawns in less than 20 moves is still good for black. After black gets a major piece behind the pawns, their strategy consists of trying to capture all pawns as fast as possible while only moving other pieces to react to white’s threats if necessary. Tempo is extremely important and black can often find that it’s better to leave a minor piece hanging than to waste tempo by moving it. Black should have one rook left after the a-/h- file attack, which will do a good job of defending the 8th rank. Figure 4. Qxc1 would be a good move, even though the bishop is hanging. (bewerkt)
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  18. *[<em>18:28</em>]*King safety has no meaning in horde, and the black king should be “in the thick of it” trying to stop white pawns from promoting as effectively as it can. Figure 5. The king will soon get to d6, where it will contribute heavily to the defense.
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  21. *[<em>18:28</em>]*If white can promote just one pawn to a queen that cannot be immediately captured or trapped, white has most likely secured at least a draw, and if white has enough pawns left compared to black’s material, a white victory is imminent. Figure 6. No mate is in sight, but this is over for black. (bewerkt)
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  23. <em>[18:29</em>]
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  24. *[<em>18:29</em>]*White’s play should consist of efforts to prevent black’s attack. “Locking” black’s pawns, i.e. preventing them from advancing, is generally favourable, especially on the a- and h- files since it prevents any successful batteries. Pawns that cannot move also restricts the maneuverability of the pieces. For example, fixing a black pawn on d7 or e7 is very desirable because it greatly restricts a bishop. Figure 7. Locking the pawn on a5.
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  27. <em>[18:29</em>]Figure 8. Locking the pawn on d7.
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  30. *[<em>18:29</em>]*White should be aware, however, that these ideas only work if black’s plan is to attack. Black can try another approach, known as “shuffling”, which consists of making waiting moves after putting white in zugzwang. Figure 9. The king moves back and forth forcing white to eventually sac a pawn.
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  33. *[<em>18:30</em>]*Zugzwang can happen very subtly. White might suddenly find that black is controlling many same-colour squares with pawns and minor pieces, and after exhausting all of its moves by pawns in the back, white will be forced to sacrifice one of its pawns in the front. White can avoid this by trading certain pawns in the opening to prevent black from getting many pawns on same-colour squares. Figure 10. White is about to be in serious trouble and should consider g6 to take away black's light square control.
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  36. *[<em>18:30</em>]*If white defends well from both a- and h- file attacks and zugzwang setups, black should switch their attention to targeting files with few pawns. Figure 11. The d file is weak, so black should target it with c6 and Ne7.
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  39. *[<em>18:30</em>]*The fewer pawns white has on a certain file, the better for black, and if white is left with just a single pawn on some file, all the pawns on adjacent files are effectively defended at most once, because white does not want to open their file completely for a major piece to come through. Figure 12. The pawn on e4 is effectively defended once so Bb7 and Re8 threaten to take it.
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  41. <em>[18:31</em>]
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  42. *[<em>18:31</em>]*The one exception to this is black should not sacrifice a queen to force white to capture with a lonely file pawn, unless it’s very early in the game and black has lots of other material. Otherwise white can focus their attention on the most vulnerable side of the board and find it quite easy to promote. Figure 13. Qxc4 may look like a good move at first, but the queenside pawns will create serious threats before any rook can make use of the open d file.
  43. <em>[18:31</em>]
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  44. <em>[18:31</em>]
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  45. *[<em>18:31</em>]*If black plays accurately, i.e. doesn’t waste material on pointless attacks, targets weak files, and puts their pieces on good squares, opportunities for late-game zugzwang setups should present themselves. Figure 14. Late-game zugzwang.
  46. <em>[18:32</em>]
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  47. <em>[18:32</em>]
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  48. <em>[18:32</em>]
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  49. *[<em>18:32</em>]*Rules page: https://lichess.org/variant/horde Team page: https://lichess.org/team/lichess-horde Sinamon73 - Introduction to Horde Opening Theory: https://lichess.org/study/UUk0IJZg Whitedancingrockstar - Basic Horde Shuffle ideas: https://lichess.org/study/TpbsuyQi svenos - My Horde repertoire: https://lichess.org/study/yXTpOSfM Stubenfisch - Horde Opening Stuff: https://lichess.org/study/i4n5teAx mindhunter0101 - The laws of horde chess: https://lichess.org/study/9ZkZKKun
  50. (That take quite alot less time as the crazyhouse i had to copy just copy past the Crazhouse house resourses which i did copy take more effort to get at as i like to see it in this blogspot.

SO Lets Focus on the Next variant with alot of Resources by @ The Finnisher

  1. 3 check a chessvariant where you need only 3 checks to win mate works too btw.
  2. Afbeelding
  3. *[<em>18:49</em>]*<strong>Three-check</strong> (<strong>3+</strong>) chess is a chess variant in which the winner is the first player to check their opponent three times. It’s also known as wild 25. (bewerkt)
  4. <em>[18:49</em>]
    Afbeelding
  5. <em>[18:50</em>]
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  6. *[<em>18:50</em>]*All the normal chess rules apply, but one extra rule applies in addition: • If you make a legal move that puts your opponent's king into third check for the third time in the game, you win. A few clarifications to that rule exist as follows: • The winning move has to be legal, i.e. you cannot give the third check while in check. • Checkmating your opponent is still a legal way to win. • A double check counts a single check towards the running total.
  7. <em>[18:50</em>]
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  8. <em>[18:50</em>]
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  9. *[<em>18:50</em>]*Just as in chess, sacrifices are common and the opening can be filled with traps. Checking an opponent twice can create an advantage and can be equivalent to captured material in the evaluation of a position. It is important to note that at times checks can be nearly useless, and hence sacrificing material for them, or sometimes even tempo alone, can be a mistake. If there is no good way to follow up a check into a clearly winning position, it might not be worth sacrificing material for. Eventually, as you improve at the game, you will improve your calculating depth and will be able to distinguish between good sacrifices and bad ones. The theory has developed dramatically during the last years. Opening explorer on lichess will guide you regarding the theory, but remember that instead of memorizing the moves, you should figure out the meaning of each move. TenThousandDays has published many relevant opening analysis, see Material section.
  10. <em>[18:50</em>]
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  11. <em>[18:50</em>]
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  12. *[<em>18:51</em>]*<strong>Introduction</strong> Lichess rules page: https://lichess.org/variant/threeCheck Lichess team page: https://lichess.org/team/lichess-three-check Beginner MikeKlein - The 3-Check Traps You Need To Know: https://www.chess.com/article/view/the-3-check-traps-you-need-to-know TenThousandDays - The Value of Space In 3 Check: Part 1: https://www.chess.com/blog/TenThousandDays/the-value-of-space-in-3-check-part-1 TenThousandDays - The Value of Space In 3 Check: Part 2: https://www.chess.com/blog/TenThousandDays/the-value-of-space-in-3-check-part-2 TenThousandDays - How Much Is A Check Worth In 3 Check?: https://www.chess.com/blog/TenThousandDays/how-much-is-a-check-worth-in-3-check Blastoise11 - Three Check Opening Mistakes: https://lichess.org/study/p7fL3SP0 TenThousandDays - How to Analyze 3 Check Games: Part 1: https://www.chess.com/blog/TenThousandDays/how-to-analyze-3-check-games-part-1 TenThousandDays - How to Analyze 3 Check Games: Part 2: https://www.chess.com/blog/TenThousandDays/how-to-analyze-3-check-games-part-2 Advanced Musicknight123 - Game Analysis (Three-check): https://lichess.org/study/ifFIOVSQ TCF_Namelecc & co - 3+ World Championship Highlights 2020: https://lichess.org/study/FZd2odOK/3KAFpjAI TenThousandDays - How To Refute Early Queen Sacrifices In 3 Check: https://www.chess.com/blog/TenThousandDays/how-to-refute-early-queen-sacrifices-in-3-check TenThousandDays - Why Does White Have Such a Big Advantage in 3 Check? (1...e5 Refutation): https://www.chess.com/blog/TenThousandDays/why-does-white-have-such-a-big-advantage-in-3-check-1-e5-refutation TenThousandDays - 3 Check Tactics to Know: Typical Bishop Sacrifices: https://www.chess.com/blog/TenThousandDays/3-check-tactics-to-know-typical-bishop-sacrifices
  13. *[<em>18:51</em>]*TenThousandDays - 3 Check Tactics to Know: Typical Knight Sacrifices: https://www.chess.com/blog/TenThousandDays/3-check-tactics-to-know-typical-knight-sacrifices TenThousandDays - 3 Check Tactics to Know: Typical Queen Sacrifices: https://www.chess.com/blog/TenThousandDays/3-check-tactics-to-know-typical-queen-sacrifices TenThousandDays - 3 Check Tactics to Know: Blocking a Check While Giving a Check: https://www.chess.com/blog/TenThousandDays/3-check-tactics-to-know-blocking-a-check-while-giving-a-check TenThousandDays - 3 Check Tactics to Know: Don't Forget About Underpromotion!: https://www.chess.com/blog/TenThousandDays/3-check-tactics-to-know-dont-forget-about-underpromotion TenThousandDays - 3 Check Strategy: How to Beat Fianchetto Systems Part 1: https://www.chess.com/blog/TenThousandDays/3-check-strategy-how-to-beat-fianchetto-systems-part-1 TenThousandDays - 3 Check Strategy: How to Beat Fianchetto Systems Part 2: https://www.chess.com/blog/TenThousandDays/3-check-strategy-how-to-beat-fianchetto-systems-part-2 TenThousandDays - 3 Check Strategy: How to Beat Fianchetto Systems Part 3: https://www.chess.com/blog/TenThousandDays/3-check-strategy-how-to-beat-fianchetto-systems-part-3 TenThousandDays - 3 Check Strategy: The Power of the Knight: https://www.chess.com/blog/TenThousandDays/3-check-strategy-the-power-of-the-knight TenThousandDays - 3 Check Strategy: Rook Maneuvers: https://www.chess.com/blog/TenThousandDays/3-check-strategy-rook-maneuvers Opening TenThousandDays - 3 Check Opening Ideas For Black In the French Sicilian: Introduction: https://www.chess.com/blog/TenThousandDays/3-check-opening-ideas-for-black-in-the-french-sicilian-introduction TenThousandDays - 3 Check Opening Ideas For Black In the French Sicilian: Part 1 (5. exd6): https://www.chess.com/blog/TenThousandDays/3-check-opening-ideas-for-black-in-the-french-sicilian-part-1-5-exd6
  14. *[<em>18:52</em>]*TenThousandDays - 3 Check Opening Ideas For Black In the French Sicilian: Part 2 (5. Nb5): https://www.chess.com/blog/TenThousandDays/3-check-opening-ideas-for-black-in-the-french-sicilian-part-2-5-nb5 TenThousandDays - 3 Check Opening Ideas For Black In the French Sicilian: Part 3 (5. Bb5): https://www.chess.com/blog/TenThousandDays/3-check-opening-ideas-for-black-in-the-french-sicilian-part-3-5-bb5 TenThousandDays - 3 Check Opening Ideas For Black In the French Sicilian: Part 4 (4. Bb5): https://www.chess.com/blog/TenThousandDays/3-check-opening-ideas-for-black-in-the-french-sicilian-part-4-4-bb5 TenThousandDays - 3 Check Opening Ideas For Black In the French Sicilian: Part 5 (4. Bc4): https://www.chess.com/blog/TenThousandDays/3-check-opening-ideas-for-black-in-the-french-sicilian-part-5-4-bc4 TenThousandDays - 3 Check Opening Ideas For Black In the French Sicilian: Part 6 (4. Be2): https://www.chess.com/blog/TenThousandDays/3-check-opening-ideas-for-black-in-the-french-sicilian-part-6-4-be2 TenThousandDays - 3 Check Opening Ideas For Black In the French Sicilian: Part 7 (3. Bc4): https://www.chess.com/blog/TenThousandDays/3-check-opening-ideas-for-black-in-the-french-sicilian-part-7-3-bc4 TenThousandDays - 3 Check Opening Ideas For Black In the French Sicilian: Part 8 (4. d4): https://www.chess.com/blog/TenThousandDays/3-check-opening-ideas-for-black-in-the-french-sicilian-part-8-4-d4 TenThousandDays - 3 Check Opening Ideas For Black In the French Sicilian: Part 9 (3. Bb5): https://www.chess.com/blog/TenThousandDays/3-check-opening-ideas-for-black-in-the-french-sicilian-part-9-3-bb5 (bewerkt)
  15. *[<em>18:52</em>]*TenThousandDays - 3 Check Opening Ideas For Black Against 2. c3: https://www.chess.com/blog/TenThousandDays/3-check-opening-ideas-for-black-against-2-c3 TenThousandDays - 3 Check Opening Ideas For Black Against 1. Nf3: https://www.chess.com/blog/TenThousandDays/3-check-opening-ideas-for-black-against-1-nf3 TenThousandDays - 3 Check Opening Ideas For Black Against 1. d4: https://www.chess.com/blog/TenThousandDays/3-check-opening-ideas-for-black-against-1-d4 TenThousandDays - How To Crush The Sicilian In 3 Check: Introduction: https://www.chess.com/blog/TenThousandDays/how-to-crush-the-sicilian-in-3-check-introduction TenThousandDays - How To Crush The Sicilian In 3 Check: 4. d5 Part 1 (9. Qb4+): https://www.chess.com/blog/TenThousandDays/how-to-crush-the-sicilian-in-3-check-4-d5-part-1-9-qb4 TenThousandDays - How To Crush The Sicilian In 3 Check: 4. d5 Part 2 (Black Doesn't Check on b4): https://www.chess.com/blog/TenThousandDays/how-to-crush-the-sicilian-in-3-check-4-d5-part-2-black-doesnt-check-on-b4 TenThousandDays - How To Crush The Sicilian In 3 Check: 4. d5 Part 3 (Black Plays c4 After Bd3): https://www.chess.com/blog/TenThousandDays/how-to-crush-the-sicilian-in-3-check-4-d5-part-3-black-plays-c4-after-bd3 TenThousandDays - How To Crush The Sicilian In 3 Check: 4. d5 Part 4 (Black Plays c4 Before Bd3): https://www.chess.com/blog/TenThousandDays/how-to-crush-the-sicilian-in-3-check-4-d5-part-4-black-plays-c4-before-bd3 TenThousandDays - How To Crush The Sicilian In 3 Check: 4. d5 Part 5 (5. Nh6): https://www.chess.com/blog/TenThousandDays/how-to-crush-the-sicilian-in-3-check-4-d5-part-5-5-nh6 TenThousandDays - How To Crush The Sicilian In 3 Check: 4. Nge7: https://www.chess.com/blog/TenThousandDays/how-to-crush-the-sicilian-in-3-check-4-nge7
  16. *[<em>18:52</em>]*TenThousandDays - How To Crush The Sicilian In 3 Check: 4. Nd4: https://www.chess.com/blog/TenThousandDays/how-to-crush-the-sicilian-in-3-check-4-nd4 TenThousandDays - How To Crush The Sicilian In 3 Check: Black Plays an Early a6: https://www.chess.com/blog/TenThousandDays/how-to-crush-the-sicilian-in-3-check-black-plays-an-early-a6 TenThousandDays - How To Crush The Sicilian In 3 Check: 4. d6: https://www.chess.com/blog/TenThousandDays/how-to-crush-the-sicilian-in-3-check-4-d6 TenThousandDays - How To Crush The Sicilian In 3 Check: 4. Qc7: https://www.chess.com/blog/TenThousandDays/how-to-crush-the-sicilian-in-3-check-4-qc7 How To Crush The Sicilian In 3 Check: Black Plays an Early Nh6: https://www.chess.com/blog/TenThousandDays/how-to-crush-the-sicilian-in-3-check-black-plays-an-early-nh6 TenThousandDays - How To Crush The Sicilian In 3 Check: Uncommon Moves: https://www.chess.com/blog/TenThousandDays/how-to-crush-the-sicilian-in-3-check-uncommon-moves fjachess & co. - 3Check Openings: A comprehensive Guide by the House Discord Server: https://lichess.org/study/0qEHY5sI dejori - Three-Check Openings: https://lichess.org/study/AvE7hhfx
  17. And this are all the Resources from @The Finnisher about this variant again it was just a matter of one copy past before i add all of this :).
  18. So Lets focus on Resourses from @The Finnisher in Variant 4 in this article allready and that is Antichess.
  19. (Not a attractive variant to play by the way if you ask me because theory plays a big role esp since the computers become stronger and stronger.)

So all Resourses from @TheFinnisher about this chessvariant anti chess below.

  1. Afbeelding
  2. *[<em>18:46</em>]*<strong>Antichess</strong> (<strong>anti</strong>) is a variant in which the aim is to get rid of your own pieces. The game is also known as Losing chess, the Losing Game, Giveaway Chess, Suicide Chess, Killer Chess, Must-Kill, Take-All Chess, Capture Chess, Losums, or Take-Me. The game has recently been solved: there is a tree (called the Watkins tree) which proves a forced win for white from 1. e3. On the other other hand, many starting moves can lead to a forced loss for white which have been known throughout the history of the game, those include 1.e4, 1.d3 and 1.d4. (bewerkt)
  3. <em>[18:46</em>]
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  4. <em>[18:46</em>]
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  5. *[<em>18:46</em>]*The rules follow most standard chess rules but demand in addition that a capture is forced if it can be played, if more then one capture is possible, then a player is permitted to choose which one to make. In mainstream anti the king is considered a normal piece and promotion to king is allowed and often useful. Victory is achieved by losing all the pieces or getting stalemated in standard rules. When playing on FICS, victory is awarded to the player with the smaller number of pieces on the board in the case of stalemate, and an equal number of pieces is considered to be a draw.
  6. <em>[18:46</em>]
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  7. <em>[18:46</em>]
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  8. *[<em>18:46</em>]*<strong>King (0)</strong> + The most important piece. You can waste moves to avoid zugzwang and solidate key areas. - Too slow for other tasks. Queen (-1) + Useful for middle-game tactics such as "Queen races", attacking opponents king and attacking weak squares. - Dangerous in the endgame. Rook (-3) + Quick endgame piece. - Can easily turn into a "loose cannon". Bishop (-6) + Good for early game tactics and drawing endgames due to opposite-colored bishops. - Can easily turn into a "loose cannon". Knight (-5) + Good for destroying pawn formations and forking weak squares. - Immobile and bad in the endgame. Lose them before the endgame! Pawns (-1) + Useful for restricting opponent's pieces and breaking pawn formations. - Slow, immobile. Dangerous when it comes to forced promotions.
  9. <em>[18:47</em>]
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  10. <em>[18:47</em>]
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  11. *[<em>18:47</em>]*Antichess is a very theoretical variant and there is lot of theory in it, especially cause of lines being often forced. Opening blunders are common between beginners, so safe openings such as 1. e3 are recommended. Losing openings for White include 1.a3, 1.b4, 1.c3, 1.d3, 1.d4, 1.e4, 1.f3, 1.f4, 1.h3, 1.h4, 1.Nc3 and 1.Nf3 but many of these are not trivial. Apart from 1. e3, other playable openings are 1.c4, 1.Nh3, 1.g3 (other openings are dubious). The most common novice mistakes are: • Trying to give away all pieces immediately is therefore a mistake. One should carefully consider piece position; having more pieces that the opponent gives the ability to 'control' you, then give away all the pieces in one initiative. • <strong>Not developing</strong>. Anti isn't really about giving away pieces in the beginning; one must develop pieces and make it harder for your opponent to move. That's a good strategy some of the really good players like to use, unless you have a forced win. • Giving away <strong>important pieces</strong>: it is important to know which pieces to keep and which to give. Bishops are often dangerous, so it is recommended for beginners to get rid of bishops as soon as possible. On the other hand, the king is a precious ally when an opponent tries to zugzwang, giving it away early is often a mistake. It's better to keep pieces instead of pawns, because pawns have a very limited range of moves and can be easily predicted or forced into zugzwang. • Being overly <strong>passive</strong>: simply trying to avoid exposing yourself to taking pieces lets an opponent 'control' you, then forcing you into zugzwang to take pieces. Carefully consider when one should trade and one should not. Tips on how to advance your play: (bewerkt)
  12. <em>[18:47</em>]• Utilise choices. Sometimes, it is advantageous to use one piece to take a piece in the opponent's position while your opponent is taking pieces; this can be referred to as a queen race (https://lichess.org/0vDXr9aX). Be careful about attempting this with other pieces after: In this game (https://lichess.org/study/SqCNKpVW), Black is out of bishop moves and must take White's queen, resulting in a loss. Another example (https://lichess.org/study/2EjMqvsp). • Be aware of so called quiet moves that can force your opponent to take an unprotected piece. In this game (https://lichess.org/4FF1DBvW) an excellent example of such a move is 3. Bg2: preparing to take on b7, which will force Bxb7 and later Bxh1. • Do not be too eager to push the h- and a-pawns as this exposes the rooks in mid-game. Rooks can be easily controlled and this can lead to a disastrous position if your opponent forces your rook into their position and is able to give away lots of material for nothing. On the other hand, if the opponent doesn't have a b/g-pawn pushing the a/h-pawn is often a good move (https://lichess.org/study/e7IRQR1f).
  13. <em>[18:47</em>]
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  14. <em>[18:47</em>]
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  15. *[<em>18:48</em>]*<strong>Introduction</strong> Lichess rules page: https://lichess.org/variant/antichess Lichess team page: https://lichess.org/team/lichess-antichess Beginner hauptschule - TheBigGuide: https://lichess.org/study/C2tvnF26 anti-bot - Antichess: Road to 2000+ https://lichess.org/study/4XBZbCFY ChangeOpening - Tactics eBook for Beginners: https://lichess.org/study/O1hXpreP Advanced Dgaleano - Antichess Exceptions: https://lichess.org/study/Mp15Ws5Z FKA_SooP - Introduction To Zugzwang: https://lichess.org/study/ad6RvpQb Pinn7 - Interesting Antichess Tricks: https://lichess.org/study/5GrkXfA0 firebatprime - The Art of the Antichess Intermediate: https://lichess.org/study/ZJJrwtTo cFlour - Antichess: The Zugzwangs and Intermediates: https://lichess.org/@/cFlour/blog/antichess-the-zugzwangs-and-intermediates/5XNYCdMf Azoha - Encyclopedia of Antichess Openings: https://lichess.org/study/7NU0Q3hs Middlegames & Tactics ChangeOpening - Tactics for uncategorized players: https://lichess.org/study/qD1BpT77 Frestho - Antichess Tactics Course: https://lichess.org/study/WLrT4U2E ChangeOpening - Tactics for Great Masters in Antichess: https://lichess.org/study/42FjxBfo EUROPROFESIONAL - Tactics eBook for Elite: https://lichess.org/study/Uxiufakp EUROPROFESIONAL - Finishes in Antichess for Titles: https://lichess.org/study/NcmbFqGb ChangeOpening - Tactics for ACM oct 2020: https://lichess.org/study/RqXECAp2 cFlour - Antichess puzzles: https://lichess.org/study/BV5fZcXK Kex09 - Antichess Puzzles: https://lichess.org/study/yqP1uKPO Kex09 - Antichess Puzzles II: https://lichess.org/study/7LbMHGFk ScaryBlunder - Antichess Puzzles by Sarang: https://lichess.org/study/gdiGuDJs/KUsoowBO queen-of-blunders - The best antichess study ever: https://lichess.org/study/lJfYzKtd cFlour - Antichess: Intermediates and Zugzwangs Practice: https://lichess.org/study/1YhiVbvz Azoha - Middlegame Exercises 1: https://lichess.org/study/jKyrZTxS
  16. *[<em>18:48</em>]*Azoha - Endgame Exercises 2: https://lichess.org/study/hJC2fG0P Azoha - Endgame Exercises 3: https://lichess.org/study/nP6mOY5r Azoha - Endgame Exercises 4: https://lichess.org/study/rPz9R5cF Azoha - Endgame Exercises 5: https://lichess.org/study/e00JZDqK
  17. Videos about antichess Antichess: <https://www.youtube.com/channel/UCIfjM1orOwnkrQoYt1NVSCQ>
  18. Antichess Tutorials Part 1: Rules and Brief History: <https://youtu.be/fm7FLblKFv0>
  19. Antichess Tutorials Part 2: Overlooked Concepts/Ideas: <https://youtu.be/SaPl1XnVwtE>
  20. Antichess Tutorials Part 3: All Antichess 2 Piece Endgames: <https://youtu.be/t7wKEAbwn5c> Antichess Tutorials Part 4: Openings for Beginners: <https://youtu.be/FuAVQ-YmcXM> Antichess Tutorials Part 5: The Intermediate:
  21. <https://youtu.be/wCEIia59Iks>
  22. Antichess Tutorials Part 6: Studying/Analyzing Your Antichess Games: <https://youtu.be/l919Ycqqqb8>
  23. Antichess Lore: <https://www.youtube.com/channel/UCwO6d9Rtzt3LweUVhGJHAuw> How to Play Antichess - 1.Getting Started: <https://www.youtube.com/watch?v=5KLVSxAfQ9M>
  24. How to play Antichess - 2.Tips and Tricks: <https://www.youtube.com/watch?v=n2Mw6E8WabQ> Firebatprime: <https://www.youtube.com/channel/UCVWt6kOPS_HvKkADhYs8L_g>
  25. Antichess Tactics: https://www.youtube.com/watch?<v=ov22KhxrZ9s&list=PLY82OCU1ZU0RKH95Hvda-MMGZq-LEa694>
  26. Miscellaneous

Mark Watkins - Solved tree: http://magma.maths.usyd.edu.au/~watkins/LOSING_CHESS/ anti-bot - Watkins’s solution: https://lichess.org/study/7xrmqWmq International Antichess Federation: https://www.antichess.org/ Antichess Puzzles: https://chessvariants.training/Puzzle/Antichess
This is all Resourse from MMichael on antichess. again it was easy to copy paste all except for videos i gotta ad a < and > but thats done quickly aswell.
Now i share Resourses about the Last Variant MMichael Make and that is also one of the most popular variants.
Bughouse !

  1. Afbeelding
  2. *[<em>00:32</em>]*<strong>Bughouse</strong> (<strong>Bug</strong>) is a chess variant played on two chessboards by four players in teams of two. The game is usually played at a fast time control; this, together with the passing and dropping of pieces, can make the game look chaotic and random to the casual onlooker; hence the name bughouse, which is slang for mental hospital. Bughouse chess is often called as its abbreviation bug. Other names for this variant are doubles chess, exchange chess, siamese chess, tandem chess, transfer chess, double bughouse, cross chess, swap chess or simply bughouse. It’s also known as wild 24.
  3. <em>[00:32</em>]
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  4. <em>[00:32</em>]
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  5. *[<em>00:32</em>]*Normal chess rules apply on bughouse, except that captured pieces on one board are passed on to the teammate on the other board, who then has the option of putting these pieces on his or her board. On any given move, you can either make a normal move, or "drop" a piece. You can only drop pieces that you have in hand, from your partner's captures. Image 1: Chess.com bughouse. Captured pieces from one board are passed along to the other. (bewerkt)
  6. <em>[00:32</em>]
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  8. <em>[00:32</em>]
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  9. *[<em>00:33</em>]*The guides on the next page will tell you extensively about bughouse strategies, this is only a brief foreword. According to my own experience, the most common novice mistakes are: • Ignoring the <strong>partner's board</strong>: usually related to deciding whether to trade pieces or not. • Not utilizing the <strong>uptime</strong>: the clocks are extremely important: to avoid trades of certain pieces or to wait for certain pieces. • Taking too much time to make moves: Time is perhaps the biggest piece in bughouse. Being up time is valuable, and taking 5 seconds for a simple developing move can turn an advantage into a disadvantage. You should compare your time to that of your partner's opponent. • Not <strong>communicating</strong>: it's very important to communicate with your partner, in some move the queen trade can be mating for you, in other move the trade can be fatal for you. • Recapturing automatically/Missing in-between moves: Sometimes there's a strong in-between move that can flip the game around. Also, not all pieces sacrificed by your opponent have to be taken. Bishop fork checking the king and attacking a hanging piece is the most common. • Giving up the <strong>initiative/check</strong>: if the clocks are even and both players are attacking each other, either giving checks or executing 1-move-threats are very useful in order to force your opponent on defensive foot.
  10. <em>[00:33</em>]• Not using <strong>pieces in your hand</strong>: They're there for a reason! Sometimes you can fix the problem by moving a piece, but you can also drop one to increase the pressure and control the board. • Making holes in the position: Bughouse involves piece drops, so ideally every square around the king should be defended by at least one piece. Pay special attention to the color complexes. Sometimes you might have good light square control but a lot of dark squared holes. • When all seems lost, remember that on chesscom bughouse, threefold repetition still exists! If you can force a threefold (usually with a series of checks, example: https://www.chess.com/game/live/6289218409), then even the most hopeless positions can be saved. Note that this sort of repetition is specific to chesscom as it's based on the repetition of the position and doesn't count pieces in hand (rules may differ from site to site).
  11. <em>[00:33</em>]
    Afbeelding
  12. <em>[00:33</em>]
    Afbeelding
  13. *[<em>00:33</em>]*<strong>Beginner</strong> Raise4info - Bughouse Concepts: https://docs.google.com/document/d/1h72-rRvZAAd-TrKL2L2EOggsQeeaI3_aCQoHkVz1gpc/view chickencrossroad - Bughouse concepts: https://drive.google.com/file/d/0B1t8_q1VJcKJdUxrR3owV1BKcjQ/view?resourcekey=0-MPWDNL9y1X3MJguv5J2lgQ Sorsi - Basic Bughouse Tips: https://www.chess.com/blog/Sorsi/basic-bughouse-tips Sorsi - Basic Bughouse Tips 2: https://www.chess.com/blog/Sorsi/basic-bughouse-tips-2 Sorsi - Bughouse Attack Patterns: https://www.chess.com/blog/Sorsi/bughouse-attack-patterns Sorsi - Bughouse Survival Tactics: https://www.chess.com/blog/Sorsi/bughouse-survival-tactics JarlCarlander - Bughouse for Beginners: Coordination and Strategy: https://www.chess.com/blog/JarlCarlander/bughouse-for-beginners-coordination JarlCarlander - Bughouse for Beginners: Commonly Missed Opportunities: https://www.chess.com/blog/JarlCarlander/bughouse-for-beginners-commonly-missed-opportunities JarlCarlander - Bughouse for Beginners: Defending Against Sacrifices: https://www.chess.com/blog/JarlCarlander/bughouse-for-beginners-defending-against-sacrifices JarlCarlander - Beginning At Bughouse On Chess.com: https://www.chess.com/blog/JarlCarlander/beginning-at-bughouse-on-chess-com JarlCarlander - Bughouse Buttons: https://www.chess.com/blog/JarlCarlander/bughouse-buttons Advanced Sorsi - Advanced Bughouse Tips: https://www.chess.com/blog/Sorsi/advanced-bughouse-tips Sorsi - Bughouse Attack Patterns: https://www.chess.com/blog/Sorsi/bughouse-attack-patterns Sorsi - Bughouse Survival Tactics: https://www.chess.com/blog/Sorsi/bughouse-survival-tactics Sorsi - Wild and Calm Positions in Bughouse: https://www.chess.com/blog/Sorsi/wild-and-calm-positions-in-bughouse
  14. *[<em>00:33</em>]*Sorsi - Weak and Strong Pieces in Bughouse: https://www.chess.com/blog/Sorsi/weak-and-strong-pieces-in-bughouse Sorsi - Time Management in Bughouse: https://www.chess.com/blog/Sorsi/time-management-in-bughouse Sorsi - Give Them Little and Make Them Pay a Lot: https://www.chess.com/blog/Sorsi/give-them-little-make-them-pay-a-lot Sorsi - Bughouse Openings Synchronization: https://www.chess.com/blog/Sorsi/bughouse-openings-synchronization Sorsi - Decision Making in Bughouse: https://www.chess.com/blog/Sorsi/decision-making-in-bughouse JarlCarlander - Esoteric Wisdom of the Ancient Bughouse Masters: https://www.chess.com/blog/JarlCarlander/esoteric-wisdom-of-the-ancient-bughouse-masters catask - Advanced Bughouse Concepts: https://web.archive.org/web/20210809050115/https://www.chess.com/blog/catask/advanced-bughouse-concepts Openings JarlCarlander - Bughouse for Beginners: Survey of Opening Theory for Black...: https://www.chess.com/blog/JarlCarlander/bughouse-for-beginners-survey-of-opening-theory-for-black Sorsi - Advanced Opening Analyses in Bughouse: The Bxf7+ Sacrifice https://www.chess.com/blog/Sorsi/advanced-opening-analyzes-in-bughouse Sorsi - Advanced Opening Analyses in Bughouse: The Exchange French: https://www.chess.com/blog/Sorsi/advanced-opening-analyzes-in-bughouse-french Sorsi - Advanced Opening Analyses in Bughouse: The Nf6 - d5 System: https://www.chess.com/blog/Sorsi/advanced-opening-analyzes-in-bughouse-nf6-d5-system Sorsi - Advanced Opening Analyses in Bughouse: The Leaf Gambit 1. e4 d5 2. exd5 e6: https://www.chess.com/blog/Sorsi/advanced-opening-analyzes-in-bughouse-the-leaf-gambit-e4-d5
  15. *[<em>00:33</em>]*Sorsi - Advanced Opening Analyses in Bughouse: The e6 - Nc6 System: https://www.chess.com/blog/Sorsi/advanced-opening-analyzes-in-bughouse-e6-nc6-system Sorsi - Advanced Opening Analyses in Bughouse: The e6 - d6 System: https://www.chess.com/blog/Sorsi/advanced-opening-analyzes-in-bughouse-the-e6-d6-system Sorsi - 1. e4 e5 Part 1: https://www.chess.com/blog/Sorsi/1-e4-e5-part-1 MiniGreat - Bughouse Openings - Part 1: Nima's Gambit: https://www.chess.com/blog/MiniGreat/bughouse-openings MiniGreat - Bughouse Openings - Part 2: Advanced variations of e6 Nf6 system: https://www.chess.com/blog/MiniGreat/advanced-variations-of-e6-nf6-system MiniGreat - Early e5 push: https://www.chess.com/blog/MiniGreat/early-e5-push-1 JarlCarlander - The Bughouse London System: https://www.chess.com/blog/JarlCarlander/the-bughouse-london-system JarlCarlander - The Bughouse Sicilian: https://www.chess.com/blog/JarlCarlander/the-bughouse-sicilian catask - bughouse openings: https://lichess.org/study/QLMIChaH amalaba - My bughouse openings: https://lichess.org/study/f7r0FGJc

Videos about Bughouse see below :.
Chuck Moulton: <https://www.youtube.com/c/chuckmoulton/videos>
Some information about Chuck Moulton who is often called Chuck,
He is the most active content maker in bughouse sometimes he play with strong guest and sometimes he play in the random pool so you can do a seek for bughouse and than you can get randomly paired against all kind of opponents the most interesting content if ofcourse if he play bughouse with a strong partner against a strong team he think his real bughouse strenght is 2300 but players who play the randompool always gonna lose rating there because its a teams game and if you get a opponent who don't have any idea how to play bughouse it gonna become very tough. he also is not a fan of premoves and play with premoves disabled in real hes fast i heard.
Jarl Carlander: <https://www.youtube.com/channel/UClfj1x8YwGi_4337PdrUqnQ/videos>
Some Information about Jarl Calander below :
Jarl is a good bughouse player with like 2400 strenght and like to teach alot of players to become better at bughouse the strongest player in bughouse he coached is @PepsiNgaming who is probably a top 10 players in bughouse.
Jarl Like to play other unusual variants aswell and he got a scottish accent.
Jarl Calandar : Bughouse Openings and Style: <https://www.youtube.com/watch?v=BVldacX4Nr8>
helmsknight: <https://www.youtube.com/c/helmsknightbughouse/videos>
Helmsknight is retired from bughouse now a pity for the fans of bughouse.
Alot of chessplayer are a bit more introvert and calm (which is nothing wrong with but if one wanna be a sucessfull streamer one need to be entertaining) but Helmsknight is know for having a spontaneously personality + good comunitaction skills and being often in a good mood and at the same time she is a argueable top 10 bughouse player.
And she is in her element if she partner a strong player who get here the pieces she want because she is a very good attacker specialised in Chaos She is a feared player when she got pieces in the piecepocket.

Streams About Bughouse see below.
chuckmoulton: https://www.twitch.tv/chuckmoulton
helmsknight: https://www.twitch.tv/helmsknight
chewythechewer: https://www.twitch.tv/chewythechewer
ChickenCrossroad https://www.twitch.tv/chickencrossroad1
i allready told information about Chuck Moulton and Helmksnight.
but nothing about Chewy the Chewer yet.
Chewy the Chewer is a good bughouseplayer 2500-2600 strenght on chess.com so if you check his twitch long enough you can become better as 99% of the bughouse players.
His Strong points are : He Got good communication skills and stays calm. he play bughouse always in lightning speed because speed is important in bughouse and the games become very sharp.
And the Last player i add as stream is the bughouse legend and strongest player of all the players i added on the streamer list and thats Chickencrossroad. Chickencrossroad is still a top 3 player in bughouse and in the past one of the arguable goats @Jasugi99 aka @twelveteen is better now though and @Catask is better now too.
Chickencrossroad is willing to partner everyone around every level and losing don't affect his mood so that are some good things enjoying playing but not taking it to serious and giving many players a chance to partner him.
like i said hes down to partner players around all rating ranges but he also is doing alot of things usually at the same time that why his rating is sometimes 2400 but if he isn't distracted he score alot better than that.
Random note : you might hear the words well done and strong often in the stream

Miscellaneous

FICS bughouse database: https://www.bughouse-db.org/
Bughouse viewer for your chess.com games: https://bmacho.github.io/bughouse-viewer/view.html
if you copy a bughouse game on chess.com lets add one for example
https://www.chess.com/game/live/5006697576 and use control v to add it in the bughouse viewer for chess.com
Drop Hotkeys for chess.com: https://github.com/RobbieGM/chessdotcom-crazyhouse-hotkeys
Hotkeys for piece drops i didn't look it up well but in my opinion one should just use a mouse and no hotkeys:)>
List of chess.com game commands: <https://support.chess.com/article/362-what-chat-commands-can-i-use-in-live-chess>
And again all credits too @TheFinnisher who make all those resources.
I hope this article was helpfull for players who wanna improve in variants :).
Thanks for your attention.