I am actually proposing TWO VARIANTS here. They are both the same until the words FIRST VARIANT and SECOND VARIANT appear below.
Possible names for this new variant include: Illegal Move Chess, Premove Chess, Prediction Chess, Forecast Chess, Bluff Chess, Bluffing Chess, Blind Chess, Slow Motion UltraBullet, and Slow UltraBullet.
In regular chess the game can end by checkmate, stalemate, draw by repetition, draw due to insufficient material, resignation, or draw offer accepted.
In regular timed chess, the game can also end if a player runs out of time on their clock.
In this new variant, the game can also end if a player makes X number of illegal moves.
Why might a player make X illegal moves?
As UltraBullet players know, players often make illegal moves accidentally when premoving because they submitted their move before knowing their opponent's last move.
UltraBullet players make premoves in order to avoid losing on time.
In this new variant, players will submit moves before knowing their opponent's moves as well. But they won't do this (necessarily) because of time pressure.
Rather, players will submit moves before knowing their opponent's moves because their opponent's moves will not appear on the board until... (FIRST VARIANT) ...an illegal move has been played or (SECOND VARIANT) ...they submit their next move (as when premoving).
Make sense?
I think the variants would be fun to try out with values of X ranging from 1 to 20ish.
The game can be played on any time control.
Thoughts?
Once I get confirmation that the two variations are coherent and understood by others in the same way, I'll create a poll to get the crowd's consensus on the best name for them. Then once there are agreed upon names, I'd like to popularize the variants and see if we can get support for Lichess to develop them and add them to the site.
Possible names for this new variant include: Illegal Move Chess, Premove Chess, Prediction Chess, Forecast Chess, Bluff Chess, Bluffing Chess, Blind Chess, Slow Motion UltraBullet, and Slow UltraBullet.
In regular chess the game can end by checkmate, stalemate, draw by repetition, draw due to insufficient material, resignation, or draw offer accepted.
In regular timed chess, the game can also end if a player runs out of time on their clock.
In this new variant, the game can also end if a player makes X number of illegal moves.
Why might a player make X illegal moves?
As UltraBullet players know, players often make illegal moves accidentally when premoving because they submitted their move before knowing their opponent's last move.
UltraBullet players make premoves in order to avoid losing on time.
In this new variant, players will submit moves before knowing their opponent's moves as well. But they won't do this (necessarily) because of time pressure.
Rather, players will submit moves before knowing their opponent's moves because their opponent's moves will not appear on the board until... (FIRST VARIANT) ...an illegal move has been played or (SECOND VARIANT) ...they submit their next move (as when premoving).
Make sense?
I think the variants would be fun to try out with values of X ranging from 1 to 20ish.
The game can be played on any time control.
Thoughts?
Once I get confirmation that the two variations are coherent and understood by others in the same way, I'll create a poll to get the crowd's consensus on the best name for them. Then once there are agreed upon names, I'd like to popularize the variants and see if we can get support for Lichess to develop them and add them to the site.