@nadjarostowa said in #10:
> Your first example is a contrived example of an unsolvable puzzle.
Unsolvable yet prone to succeed at it by guess, and so having some finite rating (very low in this extreme case).
>The rating of the puzzles directly reflects people succeeding and failing at it. If there would be several "correct" moves, this would not change anything in that regard.
Sure but the rating of the puzzles would be closer to their real difficulty, which is the objective of my suggestion.
> Your first example is a contrived example of an unsolvable puzzle.
Unsolvable yet prone to succeed at it by guess, and so having some finite rating (very low in this extreme case).
>The rating of the puzzles directly reflects people succeeding and failing at it. If there would be several "correct" moves, this would not change anything in that regard.
Sure but the rating of the puzzles would be closer to their real difficulty, which is the objective of my suggestion.